91 lines
3.1 KiB
C
91 lines
3.1 KiB
C
#include <stdio.h>
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#define FG_WHITE_BG_WHITE "\x1b[38;5;255;48;5;255m"
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#define FG_136_BG_136 "\x1b[38;5;136;48;5;136m"
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#define FG_DEFAULT_BG_WHITE "\x1b[30;48;5;255m"
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#define FG_DEFAULT_BG_136 "\x1b[30;48;5;136m"
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typedef enum {
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EMPTY,
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BLACK_PAWN,
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BLACK_ROOK,
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BLACK_KNIGHT,
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BLACK_BISHOP,
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BLACK_QUEEN,
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BLACK_KING,
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WHITE_PAWN,
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WHITE_ROOK,
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WHITE_KNIGHT,
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WHITE_BISHOP,
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WHITE_QUEEN,
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WHITE_KING
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} Pieces;
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char* piece_to_str(const Pieces piece) {
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switch (piece) {
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case EMPTY: return "\u2800\u2800";
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case BLACK_PAWN: return "\u265f\u2800";
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case BLACK_ROOK: return "\u265c\u2800";
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case BLACK_KNIGHT: return "\u265e\u2800";
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case BLACK_BISHOP: return "\u265d\u2800";
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case BLACK_QUEEN: return "\u265b\u2800";
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case BLACK_KING: return "\u265a\u2800";
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case WHITE_PAWN: return "\u2659\u2800";
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case WHITE_ROOK: return "\u2656\u2800";
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case WHITE_KNIGHT: return "\u2658\u2800";
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case WHITE_BISHOP: return "\u2657\u2800";
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case WHITE_QUEEN: return "\u2655\u2800";
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case WHITE_KING: return "\u2654\u2800";
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default: return 0;
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}
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}
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int print_tab(Pieces board[8][8]) {
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for (int y = 0; y < 8; ++y) {
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for (int x = 0; x < 8; ++x) {
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if (y % 2 == 0) {
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if (x % 2 == 0) {
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printf(FG_DEFAULT_BG_WHITE"\x1b[%d;%dH%s"FG_WHITE_BG_WHITE, y + 1 , x * 2 + 1, piece_to_str(board[y][x]));
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}
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if (x % 2 == 1) {
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printf(FG_DEFAULT_BG_136"\x1b[%d;%dH%s"FG_136_BG_136, y + 1 , x * 2 + 1, piece_to_str(board[y][x]));
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}
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}
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if (y % 2 == 1) {
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if (x % 2 == 1) {
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printf(FG_DEFAULT_BG_WHITE"\x1b[%d;%dH%s"FG_WHITE_BG_WHITE, y + 1 , x * 2 + 1, piece_to_str(board[y][x]));
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}
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if (x % 2 == 0) {
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printf(FG_DEFAULT_BG_136"\x1b[%d;%dH%s"FG_136_BG_136, y + 1 , x * 2 + 1, piece_to_str(board[y][x]));
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}
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}
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}
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}
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return 0;
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}
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int a() {}
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int main() {
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Pieces board[8][8] = {
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{BLACK_ROOK, BLACK_KNIGHT, BLACK_BISHOP, BLACK_QUEEN, BLACK_KING, BLACK_BISHOP, BLACK_KNIGHT, BLACK_ROOK},
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{BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN},
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{EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY},
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{EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY},
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{EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY},
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{EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY},
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{WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN},
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{WHITE_ROOK, WHITE_KNIGHT, WHITE_BISHOP, WHITE_QUEEN, WHITE_KING, WHITE_BISHOP, WHITE_KNIGHT, WHITE_ROOK}
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};
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printf("\x1b[2J"); // Clear du terminal
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printf("\x1b[H"); // Déplacement du curseur au (0, 0)
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print_tab(board);
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printf("\x1b[10;0H"); // Déplacement du curseur juste en dessous du tableau de jeu
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return 0;
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}
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