#include #define FG_WHITE_BG_WHITE "\x1b[38;5;255;48;5;255m" #define FG_136_BG_136 "\x1b[38;5;136;48;5;136m" #define FG_DEFAULT_BG_WHITE "\x1b[30;48;5;255m" #define FG_DEFAULT_BG_136 "\x1b[30;48;5;136m" typedef enum { EMPTY, BLACK_PAWN, BLACK_ROOK, BLACK_KNIGHT, BLACK_BISHOP, BLACK_QUEEN, BLACK_KING, WHITE_PAWN, WHITE_ROOK, WHITE_KNIGHT, WHITE_BISHOP, WHITE_QUEEN, WHITE_KING } Pieces; char* piece_to_str(const Pieces piece) { switch (piece) { case EMPTY: return "\u2800\u2800"; case BLACK_PAWN: return "\u265f\u2800"; case BLACK_ROOK: return "\u265c\u2800"; case BLACK_KNIGHT: return "\u265e\u2800"; case BLACK_BISHOP: return "\u265d\u2800"; case BLACK_QUEEN: return "\u265b\u2800"; case BLACK_KING: return "\u265a\u2800"; case WHITE_PAWN: return "\u2659\u2800"; case WHITE_ROOK: return "\u2656\u2800"; case WHITE_KNIGHT: return "\u2658\u2800"; case WHITE_BISHOP: return "\u2657\u2800"; case WHITE_QUEEN: return "\u2655\u2800"; case WHITE_KING: return "\u2654\u2800"; default: return 0; } } int print_tab(Pieces board[8][8]) { for (int y = 0; y < 8; ++y) { for (int x = 0; x < 8; ++x) { if (y % 2 == 0) { if (x % 2 == 0) { printf(FG_DEFAULT_BG_WHITE"\x1b[%d;%dH%s"FG_WHITE_BG_WHITE, y + 1 , x * 2 + 1, piece_to_str(board[y][x])); } if (x % 2 == 1) { printf(FG_DEFAULT_BG_136"\x1b[%d;%dH%s"FG_136_BG_136, y + 1 , x * 2 + 1, piece_to_str(board[y][x])); } } if (y % 2 == 1) { if (x % 2 == 1) { printf(FG_DEFAULT_BG_WHITE"\x1b[%d;%dH%s"FG_WHITE_BG_WHITE, y + 1 , x * 2 + 1, piece_to_str(board[y][x])); } if (x % 2 == 0) { printf(FG_DEFAULT_BG_136"\x1b[%d;%dH%s"FG_136_BG_136, y + 1 , x * 2 + 1, piece_to_str(board[y][x])); } } } } return 0; } int a() {} int main() { Pieces board[8][8] = { {BLACK_ROOK, BLACK_KNIGHT, BLACK_BISHOP, BLACK_QUEEN, BLACK_KING, BLACK_BISHOP, BLACK_KNIGHT, BLACK_ROOK}, {BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN}, {EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY}, {EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY}, {EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY}, {EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY}, {WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN}, {WHITE_ROOK, WHITE_KNIGHT, WHITE_BISHOP, WHITE_QUEEN, WHITE_KING, WHITE_BISHOP, WHITE_KNIGHT, WHITE_ROOK} }; printf("\x1b[2J"); // Clear du terminal printf("\x1b[H"); // Déplacement du curseur au (0, 0) print_tab(board); printf("\x1b[10;0H"); // Déplacement du curseur juste en dessous du tableau de jeu return 0; }