support des controles pour h j k l

This commit is contained in:
alberr_b0yyy 2025-06-10 16:16:04 +02:00
parent c7d04ddb25
commit e49f038573

73
main.c
View File

@ -1,4 +1,10 @@
#include <stdio.h>
#include <termios.h>
#include <unistd.h>
#include <locale.h>
#include <assert.h>
#include <string.h>
#include <stdlib.h>
#define FG_WHITE_BG_WHITE "\x1b[38;5;255;48;5;255m"
#define FG_136_BG_136 "\x1b[38;5;136;48;5;136m"
@ -21,6 +27,11 @@ typedef enum {
WHITE_KING
} Pieces;
typedef enum {
WHITE,
BLACK
} States;
char* piece_to_str(const Pieces piece) {
switch (piece) {
case EMPTY: return "\u2800\u2800";
@ -40,6 +51,28 @@ char* piece_to_str(const Pieces piece) {
}
}
int piece_color_to_str(Pieces piece) {
switch (piece) {
case EMPTY: return 3;
case BLACK_PAWN:
case BLACK_ROOK:
case BLACK_KNIGHT:
case BLACK_BISHOP:
case BLACK_QUEEN:
case BLACK_KING: return 2;
case WHITE_PAWN:
case WHITE_ROOK:
case WHITE_KNIGHT:
case WHITE_BISHOP:
case WHITE_QUEEN:
case WHITE_KING: return 1;
default: return 3;
}
}
int piece_color[8][8];
int print_tab(Pieces board[8][8]) {
for (int y = 0; y < 8; ++y) {
@ -62,12 +95,39 @@ int print_tab(Pieces board[8][8]) {
}
}
}
printf("\x1b[39;49m");
return 0;
}
int a() {}
int a() {
int x = 0;
int y = 7;
int input = getchar();
switch (input) {
case 104: // h
case 106: // j
case 107: // k
case 108: // l
}
return 0;
}
int main() {
const struct termios old_termios;
tcsetattr(STDIN_FILENO, TCSANOW, &old_termios);
setlocale(LC_ALL, "en_US.UTF-8");
printf("\n");
printf("\x1b[H");
printf("\x1b[2J");
Pieces board[8][8] = {
{BLACK_ROOK, BLACK_KNIGHT, BLACK_BISHOP, BLACK_QUEEN, BLACK_KING, BLACK_BISHOP, BLACK_KNIGHT, BLACK_ROOK},
{BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN},
@ -79,11 +139,18 @@ int main() {
{WHITE_ROOK, WHITE_KNIGHT, WHITE_BISHOP, WHITE_QUEEN, WHITE_KING, WHITE_BISHOP, WHITE_KNIGHT, WHITE_ROOK}
};
printf("\x1b[2J"); // Clear du terminal
printf("\x1b[H"); // Déplacement du curseur au (0, 0)
for (int y = 0; y < 8; ++y) {
for (int x = 0; x < 8; ++x) {
piece_color[y][x] = piece_color_to_str(board[y][x]);
}
}
print_tab(board);
a();
getchar();
printf("\x1b[10;0H"); // Déplacement du curseur juste en dessous du tableau de jeu
return 0;
}