diff --git a/main.c b/main.c index f3c2cc3..e40cce6 100644 --- a/main.c +++ b/main.c @@ -1,4 +1,10 @@ #include +#include +#include +#include +#include +#include +#include #define FG_WHITE_BG_WHITE "\x1b[38;5;255;48;5;255m" #define FG_136_BG_136 "\x1b[38;5;136;48;5;136m" @@ -21,6 +27,11 @@ typedef enum { WHITE_KING } Pieces; +typedef enum { + WHITE, + BLACK +} States; + char* piece_to_str(const Pieces piece) { switch (piece) { case EMPTY: return "\u2800\u2800"; @@ -40,6 +51,28 @@ char* piece_to_str(const Pieces piece) { } } +int piece_color_to_str(Pieces piece) { + switch (piece) { + case EMPTY: return 3; + case BLACK_PAWN: + case BLACK_ROOK: + case BLACK_KNIGHT: + case BLACK_BISHOP: + case BLACK_QUEEN: + case BLACK_KING: return 2; + case WHITE_PAWN: + case WHITE_ROOK: + case WHITE_KNIGHT: + case WHITE_BISHOP: + case WHITE_QUEEN: + case WHITE_KING: return 1; + default: return 3; + } +} + +int piece_color[8][8]; + + int print_tab(Pieces board[8][8]) { for (int y = 0; y < 8; ++y) { @@ -62,12 +95,39 @@ int print_tab(Pieces board[8][8]) { } } } + printf("\x1b[39;49m"); return 0; } -int a() {} +int a() { + int x = 0; + int y = 7; + + int input = getchar(); + + switch (input) { + case 104: // h + case 106: // j + case 107: // k + case 108: // l + } + + + return 0; +} + + int main() { + + const struct termios old_termios; + tcsetattr(STDIN_FILENO, TCSANOW, &old_termios); + + setlocale(LC_ALL, "en_US.UTF-8"); + printf("\n"); + printf("\x1b[H"); + printf("\x1b[2J"); + Pieces board[8][8] = { {BLACK_ROOK, BLACK_KNIGHT, BLACK_BISHOP, BLACK_QUEEN, BLACK_KING, BLACK_BISHOP, BLACK_KNIGHT, BLACK_ROOK}, {BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN}, @@ -79,11 +139,18 @@ int main() { {WHITE_ROOK, WHITE_KNIGHT, WHITE_BISHOP, WHITE_QUEEN, WHITE_KING, WHITE_BISHOP, WHITE_KNIGHT, WHITE_ROOK} }; - printf("\x1b[2J"); // Clear du terminal - printf("\x1b[H"); // Déplacement du curseur au (0, 0) + for (int y = 0; y < 8; ++y) { + for (int x = 0; x < 8; ++x) { + piece_color[y][x] = piece_color_to_str(board[y][x]); + } + } print_tab(board); + a(); + + + getchar(); printf("\x1b[10;0H"); // Déplacement du curseur juste en dessous du tableau de jeu return 0; }