mouvemenet presque fini
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113
main.c
113
main.c
@ -3,8 +3,6 @@
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#include <unistd.h>
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#include <locale.h>
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#define FG_WHITE_BG_WHITE "\x1b[38;5;255;48;5;255m"
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#define FG_136_BG_136 "\x1b[38;5;136;48;5;136m"
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#define FG_DEFAULT_BG_WHITE "\x1b[30;48;5;255m"
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#define FG_DEFAULT_BG_136 "\x1b[30;48;5;136m"
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@ -29,6 +27,7 @@ typedef enum {
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BLACK
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} States;
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char* piece_to_str(const Pieces piece) {
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switch (piece) {
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case EMPTY: return "\u2800\u2800";
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@ -67,28 +66,43 @@ int piece_color_to_str(Pieces piece) {
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}
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}
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Pieces board[8][8] = {
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{BLACK_ROOK, BLACK_KNIGHT, BLACK_BISHOP, BLACK_QUEEN, BLACK_KING, BLACK_BISHOP, BLACK_KNIGHT, BLACK_ROOK},
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{BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN},
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{EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY},
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{EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY},
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{EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY},
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{EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY},
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{WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN},
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{WHITE_ROOK, WHITE_KNIGHT, WHITE_BISHOP, WHITE_QUEEN, WHITE_KING, WHITE_BISHOP, WHITE_KNIGHT, WHITE_ROOK}
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};
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int piece_color[8][8];
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int x = 1;
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int y = 6;
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int x = 0;
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int y = 7;
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int x_direction = 0;
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int y_direction = 0;
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int print_tab(Pieces board[8][8]) {
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//////////////////////////////////////////
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int print_tab() {
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for (int y = 0; y < 8; ++y) {
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for (int x = 0; x < 8; ++x) {
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if (y % 2 == 0) {
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if (x % 2 == 0) {
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printf(FG_DEFAULT_BG_WHITE"\x1b[%d;%dH%s"FG_WHITE_BG_WHITE, y + 1 , x * 2 + 1, piece_to_str(board[y][x]));
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printf(FG_DEFAULT_BG_WHITE"\x1b[%d;%dH%s", y + 1 , x * 2 + 1, piece_to_str(board[y][x]));
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}
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if (x % 2 == 1) {
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printf(FG_DEFAULT_BG_136"\x1b[%d;%dH%s"FG_136_BG_136, y + 1 , x * 2 + 1, piece_to_str(board[y][x]));
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printf(FG_DEFAULT_BG_136"\x1b[%d;%dH%s", y + 1 , x * 2 + 1, piece_to_str(board[y][x]));
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}
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}
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if (y % 2 == 1) {
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if (x % 2 == 1) {
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printf(FG_DEFAULT_BG_WHITE"\x1b[%d;%dH%s"FG_WHITE_BG_WHITE, y + 1 , x * 2 + 1, piece_to_str(board[y][x]));
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printf(FG_DEFAULT_BG_WHITE"\x1b[%d;%dH%s", y + 1 , x * 2 + 1, piece_to_str(board[y][x]));
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}
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if (x % 2 == 0) {
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printf(FG_DEFAULT_BG_136"\x1b[%d;%dH%s"FG_136_BG_136, y + 1 , x * 2 + 1, piece_to_str(board[y][x]));
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printf(FG_DEFAULT_BG_136"\x1b[%d;%dH%s", y + 1 , x * 2 + 1, piece_to_str(board[y][x]));
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}
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}
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}
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@ -97,82 +111,103 @@ int print_tab(Pieces board[8][8]) {
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return 0;
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}
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int piece_selection() {
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if (y % 2 == 1) {
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if (x % 2 == 0) {
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printf(FG_DEFAULT_BG_WHITE"\x1b[%d;%dH%s", y - y_direction + 1 , (x - x_direction) * 2 + 1, piece_to_str(board[y - y_direction][x-x_direction]));
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}
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if (x % 2 == 1) {
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printf(FG_DEFAULT_BG_136"\x1b[%d;%dH%s", y - y_direction + 1 , (x - x_direction) * 2 + 1, piece_to_str(board[y - y_direction][x - x_direction]));
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}
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}
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if (y % 2 == 0) {
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if (x % 2 == 1) {
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printf(FG_DEFAULT_BG_WHITE"\x1b[%d;%dH%s", y - y_direction + 1 , (x - x_direction) * 2 + 1, piece_to_str(board[y - y_direction][x-x_direction]));
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}
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if (x % 2 == 0) {
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printf(FG_DEFAULT_BG_136"\x1b[%d;%dH%s", y - y_direction + 1 , (x - x_direction) * 2 + 1, piece_to_str(board[y - y_direction][x - x_direction]));
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}
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}
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printf("\x1b[%d;%dH\x1b[39;49ma", y + 1 , x * 2 + 1);
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}
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int controls() {
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piece_selection();
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while (1) {
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x_direction = 0;
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y_direction = 0;
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int input = getchar();
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switch (input) {
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case 104: // h
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if (x > 0 && (piece_color[y][x - 1] == 1 || piece_color[y][x - 1] == 2)) {
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x--;
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printf("%d", x);
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x_direction--;
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piece_selection();
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}
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else {
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x = 7;
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printf("%d", x);
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x_direction = 7;
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piece_selection();
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}
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break;
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case 106: // j
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if (y < 7 && (piece_color[y][x - 1] == 1 || piece_color[y][x - 1] == 2)) {
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y++;
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printf("%d", y);
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y_direction++;
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piece_selection();
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}
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else {
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y = 0;
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printf("%d", y);
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y = 6;
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y_direction--;
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piece_selection();
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}
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break;
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case 107: // k
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if (y > 0 && (piece_color[y][x - 1] == 1 || piece_color[y][x - 1] == 2)) {
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if (y > 6 && (piece_color[y][x - 1] == 1 || piece_color[y][x - 1] == 2)) {
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y--;
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printf("%d", y);
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y_direction = -1;
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piece_selection();
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}
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else {
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y = 7;
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printf("%d", y);
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y_direction = 1;
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piece_selection();
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}
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break;
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case 108: // l
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if (x < 7 && (piece_color[y][x - 1] == 1 || piece_color[y][x - 1] == 2)) {
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x++;
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printf("%d", x);
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x_direction++;
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piece_selection();
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}
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else {
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x = 0;
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printf("%d", x);
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x_direction = -7;
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piece_selection();
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}
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break;
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default: printf("sigma "); break;
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default: break;
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}
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}
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return 0;
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}
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int piece_selecton() {
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printf("\x1b[%d;%dh\x1b[39;49m", y, x);
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}
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int main() {
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const struct termios old_termios;
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tcsetattr(STDIN_FILENO, TCSANOW, &old_termios);
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setlocale(LC_ALL, "en_US.UTF-8");
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printf("\n");
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printf("\x1b[H");
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printf("\x1b[2J");
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Pieces board[8][8] = {
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{BLACK_ROOK, BLACK_KNIGHT, BLACK_BISHOP, BLACK_QUEEN, BLACK_KING, BLACK_BISHOP, BLACK_KNIGHT, BLACK_ROOK},
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{BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN},
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{EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY},
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{EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY},
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{EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY},
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{EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY},
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{WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN},
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{WHITE_ROOK, WHITE_KNIGHT, WHITE_BISHOP, WHITE_QUEEN, WHITE_KING, WHITE_BISHOP, WHITE_KNIGHT, WHITE_ROOK}
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};
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printf("\x1b[?25l");
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for (int y = 0; y < 8; ++y) {
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for (int x = 0; x < 8; ++x) {
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@ -182,7 +217,9 @@ int main() {
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print_tab(board);
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a();
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controls();
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