#include #include #include #include #include #include #include #define FG_WHITE_BG_WHITE "\x1b[38;5;255;48;5;255m" #define FG_136_BG_136 "\x1b[38;5;136;48;5;136m" #define FG_DEFAULT_BG_WHITE "\x1b[30;48;5;255m" #define FG_DEFAULT_BG_136 "\x1b[30;48;5;136m" typedef enum { EMPTY, BLACK_PAWN, BLACK_ROOK, BLACK_KNIGHT, BLACK_BISHOP, BLACK_QUEEN, BLACK_KING, WHITE_PAWN, WHITE_ROOK, WHITE_KNIGHT, WHITE_BISHOP, WHITE_QUEEN, WHITE_KING } Pieces; typedef enum { WHITE, BLACK } States; char* piece_to_str(const Pieces piece) { switch (piece) { case EMPTY: return "\u2800\u2800"; case BLACK_PAWN: return "\u265f\u2800"; case BLACK_ROOK: return "\u265c\u2800"; case BLACK_KNIGHT: return "\u265e\u2800"; case BLACK_BISHOP: return "\u265d\u2800"; case BLACK_QUEEN: return "\u265b\u2800"; case BLACK_KING: return "\u265a\u2800"; case WHITE_PAWN: return "\u2659\u2800"; case WHITE_ROOK: return "\u2656\u2800"; case WHITE_KNIGHT: return "\u2658\u2800"; case WHITE_BISHOP: return "\u2657\u2800"; case WHITE_QUEEN: return "\u2655\u2800"; case WHITE_KING: return "\u2654\u2800"; default: return 0; } } int piece_color_to_str(Pieces piece) { switch (piece) { case EMPTY: return 3; case BLACK_PAWN: case BLACK_ROOK: case BLACK_KNIGHT: case BLACK_BISHOP: case BLACK_QUEEN: case BLACK_KING: return 2; case WHITE_PAWN: case WHITE_ROOK: case WHITE_KNIGHT: case WHITE_BISHOP: case WHITE_QUEEN: case WHITE_KING: return 1; default: return 3; } } int piece_color[8][8]; int print_tab(Pieces board[8][8]) { for (int y = 0; y < 8; ++y) { for (int x = 0; x < 8; ++x) { if (y % 2 == 0) { if (x % 2 == 0) { printf(FG_DEFAULT_BG_WHITE"\x1b[%d;%dH%s"FG_WHITE_BG_WHITE, y + 1 , x * 2 + 1, piece_to_str(board[y][x])); } if (x % 2 == 1) { printf(FG_DEFAULT_BG_136"\x1b[%d;%dH%s"FG_136_BG_136, y + 1 , x * 2 + 1, piece_to_str(board[y][x])); } } if (y % 2 == 1) { if (x % 2 == 1) { printf(FG_DEFAULT_BG_WHITE"\x1b[%d;%dH%s"FG_WHITE_BG_WHITE, y + 1 , x * 2 + 1, piece_to_str(board[y][x])); } if (x % 2 == 0) { printf(FG_DEFAULT_BG_136"\x1b[%d;%dH%s"FG_136_BG_136, y + 1 , x * 2 + 1, piece_to_str(board[y][x])); } } } } printf("\x1b[39;49m"); return 0; } int a() { int x = 0; int y = 7; int input = getchar(); switch (input) { case 104: // h case 106: // j case 107: // k case 108: // l } return 0; } int main() { const struct termios old_termios; tcsetattr(STDIN_FILENO, TCSANOW, &old_termios); setlocale(LC_ALL, "en_US.UTF-8"); printf("\n"); printf("\x1b[H"); printf("\x1b[2J"); Pieces board[8][8] = { {BLACK_ROOK, BLACK_KNIGHT, BLACK_BISHOP, BLACK_QUEEN, BLACK_KING, BLACK_BISHOP, BLACK_KNIGHT, BLACK_ROOK}, {BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN}, {EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY}, {EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY}, {EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY}, {EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY}, {WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN}, {WHITE_ROOK, WHITE_KNIGHT, WHITE_BISHOP, WHITE_QUEEN, WHITE_KING, WHITE_BISHOP, WHITE_KNIGHT, WHITE_ROOK} }; for (int y = 0; y < 8; ++y) { for (int x = 0; x < 8; ++x) { piece_color[y][x] = piece_color_to_str(board[y][x]); } } print_tab(board); a(); getchar(); printf("\x1b[10;0H"); // Déplacement du curseur juste en dessous du tableau de jeu return 0; }