#include #include #include #include #include #include #define FG_DEFAULT_BG_WHITE "\x1b[30;48;5;255m" #define FG_DEFAULT_BG_136 "\x1b[30;48;5;136m" #define FG_RED_BG_RED "\x1b[31;41m" #define FG_CYAN_BG_CYAN "\x1b[36;46m" typedef enum { EMPTY, BLACK_PAWN, BLACK_ROOK, BLACK_KNIGHT, BLACK_BISHOP, BLACK_QUEEN, BLACK_KING, WHITE_PAWN, WHITE_ROOK, WHITE_KNIGHT, WHITE_BISHOP, WHITE_QUEEN, WHITE_KING } Pieces; char* piece_to_str(const Pieces piece) { switch (piece) { case EMPTY: return "\u2800\u2800"; case BLACK_PAWN: return "\u265f\u2800"; case BLACK_ROOK: return "\u265c\u2800"; case BLACK_KNIGHT: return "\u265e\u2800"; case BLACK_BISHOP: return "\u265d\u2800"; case BLACK_QUEEN: return "\u265b\u2800"; case BLACK_KING: return "\u265a\u2800"; case WHITE_PAWN: return "\u2659\u2800"; case WHITE_ROOK: return "\u2656\u2800"; case WHITE_KNIGHT: return "\u2658\u2800"; case WHITE_BISHOP: return "\u2657\u2800"; case WHITE_QUEEN: return "\u2655\u2800"; case WHITE_KING: return "\u2654\u2800"; default: return 0; } } int piece_color_to_int(Pieces piece) { switch (piece) { case EMPTY: return 3; case BLACK_PAWN: case BLACK_ROOK: case BLACK_KNIGHT: case BLACK_BISHOP: case BLACK_QUEEN: case BLACK_KING: return 2; case WHITE_PAWN: case WHITE_ROOK: case WHITE_KNIGHT: case WHITE_BISHOP: case WHITE_QUEEN: case WHITE_KING: return 1; default: return 3; } } Pieces board[8][8] = { {BLACK_ROOK, EMPTY, BLACK_BISHOP, EMPTY, EMPTY, BLACK_ROOK, BLACK_KING, EMPTY}, {BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, EMPTY, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN}, {EMPTY, BLACK_KNIGHT, EMPTY, BLACK_PAWN, EMPTY, EMPTY, EMPTY, EMPTY}, {EMPTY, EMPTY, EMPTY, EMPTY, WHITE_PAWN, BLACK_KNIGHT, EMPTY, EMPTY}, {EMPTY, EMPTY, WHITE_BISHOP, WHITE_PAWN, EMPTY, EMPTY, EMPTY, EMPTY}, {EMPTY, EMPTY, WHITE_KNIGHT, EMPTY, EMPTY, WHITE_KNIGHT, EMPTY, EMPTY}, {WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, EMPTY, EMPTY, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN}, {WHITE_ROOK, EMPTY, EMPTY, WHITE_QUEEN, EMPTY, WHITE_ROOK, WHITE_KING, EMPTY} }; int piece_color[8][8]; int x = 0; int y = 7; int x_direction = 0; int y_direction = 0; bool player_track = true; ////////////////////////////////////////// void print_tab() { for (int y = 0; y < 8; ++y) { for (int x = 0; x < 8; ++x) { if (y % 2 == 0) { if (x % 2 == 0) { printf(FG_DEFAULT_BG_WHITE"\x1b[%d;%dH%s", y + 1 , x * 2 + 1, piece_to_str(board[y][x])); } if (x % 2 == 1) { printf(FG_DEFAULT_BG_136"\x1b[%d;%dH%s", y + 1 , x * 2 + 1, piece_to_str(board[y][x])); } } if (y % 2 == 1) { if (x % 2 == 1) { printf(FG_DEFAULT_BG_WHITE"\x1b[%d;%dH%s", y + 1 , x * 2 + 1, piece_to_str(board[y][x])); } if (x % 2 == 0) { printf(FG_DEFAULT_BG_136"\x1b[%d;%dH%s", y + 1 , x * 2 + 1, piece_to_str(board[y][x])); } } } printf("\n"); } printf("\x1b[0m"); } void tile_selection() { print_tab(); printf("\x1b[%d;%dH\x1b[39;106m%s", y + 1 , x * 2 + 1, piece_to_str(board[y][x])); printf("\x1b[0m"); } void a() { if (board[y][x] == BLACK_PAWN) { if (piece_color_to_int(board[y + 1][x]) == 3) { printf("\x1b[%d;%dH\x1b[96;106m\u2800\u2800", y + 1 + 1 , x * 2 + 1); if (piece_color_to_int(board[y + 1][x]) == 3) { printf("\x1b[%d;%dH\x1b[96;106m\u2800\u2800", y + 2 + 1 , x * 2 + 1); } } if (piece_color_to_int(board[y + 1][x + 1]) == 1) { printf(FG_CYAN_BG_CYAN"\x1b[%d;%dH\u2800\u2800", y - 1 + 1 , x * 2 + 2 + 1); } if (piece_color_to_int(board[y + 1][x - 1]) == 1) { printf(FG_CYAN_BG_CYAN"\x1b[%d;%dH\u2800\u2800", y - 1 + 1 , x * 2 - 2 + 1); } } if (board[y][x] == WHITE_PAWN) { if (piece_color_to_int(board[y - 1][x]) == 3) { printf("\x1b[%d;%dH\x1b[96;106m\u2800\u2800", y - 1 + 1 , x * 2 + 1); if (piece_color_to_int(board[y - 1][x]) == 3) { printf("\x1b[%d;%dH\x1b[96;106m\u2800\u2800", y - 2 + 1 , x * 2 + 1); } } if (piece_color_to_int(board[y - 1][x + 1]) == 2) { printf(FG_CYAN_BG_CYAN"\x1b[%d;%dH\u2800\u2800", y - 1 + 1 , x * 2 + 2 + 1); } if (piece_color_to_int(board[y - 1][x - 1]) == 2) { printf(FG_CYAN_BG_CYAN"\x1b[%d;%dH\u2800\u2800", y - 1 + 1 , x * 2 - 2 + 1); } } else { printf("\x1b[10;0H"); } while (1){} } void controls() { while (1) { tile_selection(); x_direction = 0; y_direction = 0; int input = getchar(); switch (input) { case 104: // h if (x == 0 && y == 0) { x = 7; y = 7; x_direction = 7; y_direction = 7; } if (x > 0) { for (x--; x > 0; x--) { x_direction--; if (piece_color_to_int(board[y][x]) == 1 || piece_color_to_int(board[y][x]) == 2) { break; } } } else if (x == 0) { y--; x = 7; x_direction = 7; tile_selection(); x_direction = 0; for (; x > 0; x--) { if (piece_color_to_int(board[y][x]) == 1 || piece_color_to_int(board[y][x]) == 2) { break; } x_direction--; } } if (x == 0 && piece_color_to_int(board[y][x]) == 3) { y--; x = 7; x_direction = 7; tile_selection(); x_direction = 0; for (; x > 0; x--) { if (piece_color_to_int(board[y][x]) == 1 || piece_color_to_int(board[y][x]) == 2) { break; } x_direction--; } } break; case 106: // j if (x == 0 && y == 7) { x = 7; y = 0; x_direction = 7; y_direction = -7; } if (y < 7) { for (y++; y < 7; y++) { y_direction++; if (piece_color_to_int(board[y][x]) == 1 || piece_color_to_int(board[y][x]) == 2) { break; } } } else if (y == 7) { x--; y = 0; y_direction = -7; tile_selection(); y_direction = 0; for (; y < 7; y++) { if (piece_color_to_int(board[y][x]) == 1 || piece_color_to_int(board[y][x]) == 2) { break; } y_direction++; } } if (y == 7 && piece_color_to_int(board[y][x]) == 3) { x--; y = 0; y_direction = -7; tile_selection(); y_direction = 0; for (; y < 7; y++) { if (piece_color_to_int(board[y][x]) == 1 || piece_color_to_int(board[y][x]) == 2) { break; } y_direction++; } } break; case 107: // k if (x == 0 && y == 0) { x = 7; y = 7; x_direction = 7; y_direction = 7; } if (y > 0) { for (y--; y > 0; y--) { y_direction--; if (piece_color_to_int(board[y][x]) == 1 || piece_color_to_int(board[y][x]) == 2) { break; } } } else if (y == 0) { x y = 7; y_direction = 7; tile_selection(); y_direction = 0; for (; y > 0; y--) { if (piece_color_to_int(board[y][x]) == 1 || piece_color_to_int(board[y][x]) == 2) { break; } y_direction--; } } if (y == 0 && piece_color_to_int(board[y][x]) == 3) { y = 7; y_direction = 7; tile_selection(); y_direction = 0; for (; y > 0; y--) { if (piece_color_to_int(board[y][x]) == 1 || piece_color_to_int(board[y][x]) == 2) { break; } y_direction--; } } break; case 108: // l if (x < 7) { for (x++; x < 7; x++) { x_direction++; if (piece_color_to_int(board[y][x]) == 1 || piece_color_to_int(board[y][x]) == 2) { break; } } } else if (x == 7) { x = 0; x_direction = -7; tile_selection(); x_direction = 0; for (; x < 7; x++) { if (piece_color_to_int(board[y][x]) == 1 || piece_color_to_int(board[y][x]) == 2) { break; } x_direction++; } } if (x == 7 && piece_color_to_int(board[y][x]) == 3) { x = 0; x_direction = -7; tile_selection(); x_direction = 0; for (; x < 7; x++) { if (piece_color_to_int(board[y][x]) == 1 || piece_color_to_int(board[y][x]) == 2) { break; } x_direction++; } } break; case 10: // enter a(); break; case 113: // q return; default: break; } } } int main() { struct termios t_old, t_new; tcgetattr(STDIN_FILENO, &t_old); t_new = t_old; t_new.c_lflag &= ~(ICANON | ECHO); tcsetattr(STDIN_FILENO, TCSANOW, &t_new); setbuf(stdout, NULL); setlocale(LC_ALL, "en_US.UTF-8"); printf("\x1b[H\x1b[J"); printf("\x1b[?25l"); print_tab(); controls(); printf("\x1b[10;0H\x1b[0m\x1b[?25h"); tcsetattr(STDIN_FILENO, TCSANOW, &t_old); return 0; }