modification de tout l'affichage et de son fonctionnement

This commit is contained in:
alberr_b0yyy 2025-06-06 16:28:18 +02:00
parent 74ed2b075e
commit 4745477671

237
main.c
View File

@ -1,84 +1,196 @@
#include <stdio.h>
typedef enum {
EMPTY = 0,
BLACK_PAWN,
BLACK_ROOK,
BLACK_KNIGHT,
BLACK_BISHOP,
BLACK_QUEEN,
BLACK_KING,
WHITE_PAWN,
WHITE_ROOK,
WHITE_KNIGHT,
WHITE_BISHOP,
WHITE_QUEEN,
WHITE_KING
} Pieces;
#define W_PAWN "\x1b[39m\u2659"
#define W_ROOK "\x1b[39m\u2656"
#define W_KNIGHT "\x1b[39m\u2658"
#define W_BISHOP "\x1b[39m\u2657"
#define W_QUEEN "\x1b[39m\u2655"
#define W_KING "\x1b[39m\u2654"
#define B_PAWN "\x1b[39m\u265f"
#define B_ROOK "\x1b[39m\u265c"
#define B_KNIGHT "\x1b[39m\u265e"
#define B_BISHOP "\x1b[39m\u265d"
#define B_QUEEN "\x1b[39m\u265b"
#define B_KING "\x1b[39m\u265a"
#define FG_WHITE_BG_WHITE "\x1b[38;5;255;48;5;255m"
#define FG_136_BG_136 "\x1b[38;5;136;48;5;136m"
#define FG_DEFAULT_BG_WHITE "\x1b[30;48;5;255m"
#define FG_DEFAULT_BG_136 "\x1b[30;48;5;136m"
char* piece_to_str(Pieces piece) {
switch (piece) {
case EMPTY: return "\u2588\u2588";
case BLACK_PAWN: return "\u265f\u2588";
case BLACK_ROOK: return "\u265c\u2588";
case BLACK_KNIGHT: return "\u265e\u2588";
case BLACK_BISHOP: return "\u265d\u2588";
case BLACK_QUEEN: return "\u265b\u2588";
case BLACK_KING: return "\u265a\u2588";
case WHITE_PAWN: return "\u2659\u2588";
case WHITE_ROOK: return "\u2656\u2588";
case WHITE_KNIGHT: return "\u2658\u2588";
case WHITE_BISHOP: return "\u2657\u2588";
case WHITE_QUEEN: return "\u2655\u2588";
case WHITE_KING: return "\u2654\u2588";
}
}
int print_tab(Pieces board[8][8]) {
for (int y = 0; y < 8; ++y) {
for (int x = 0; x < 8; ++x) {
if (y % 2 == 0) {
if (x % 2 == 0) {
printf(FG_DEFAULT_BG_WHITE"\x1b[%d;%dH%s"FG_WHITE_BG_WHITE"\u2588",y + 1 , x * 2 + 1, piece_to_str(board[y][x]));
}
if (x % 2 == 1) {
printf(FG_DEFAULT_BG_136"\x1b[%d;%dH%s"FG_136_BG_136"\u2588",y + 1 , x * 2 + 1, piece_to_str(board[y][x]));
}
}
if (y % 2 == 1) {
if (x % 2 == 1) {
printf(FG_DEFAULT_BG_WHITE"\x1b[%d;%dH%s"FG_WHITE_BG_WHITE"\u2588",y + 1 , x * 2 + 1, piece_to_str(board[y][x]));
}
if (x % 2 == 0) {
printf(FG_DEFAULT_BG_136"\x1b[%d;%dH%s"FG_136_BG_136"\u2588",y + 1 , x * 2 + 1, piece_to_str(board[y][x]));
}
}
}
}
return 0;
}
int main() {
Pieces board[8][8] = {
{BLACK_ROOK, BLACK_KNIGHT, BLACK_BISHOP, BLACK_QUEEN, BLACK_KING, BLACK_BISHOP, BLACK_KNIGHT, BLACK_ROOK},
{BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN},
{EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY},
{EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY},
{EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY},
{EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY},
{WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN},
{WHITE_ROOK, WHITE_KNIGHT, WHITE_BISHOP, WHITE_QUEEN, WHITE_KING, WHITE_BISHOP, WHITE_KNIGHT, WHITE_ROOK}
};
printf("\x1b[2J"); // Clear du terminal
printf("\x1b[H"); // Déplacement du curseur au (0, 0)
print_tab(board);
printf("\x1b[10;0H"); // Déplacement du curseur juste en dessous du tableau de jeu
return 0;
}
int print_tab() {
for (int y = 0; y < 8; y++) {
/*
for (int y = 0; y < 8; y++) {
for (int i = 0; i < 8; i++) {
if (y % 2 == 0) {
if (i % 2 == 0) {
printf("\x1b[39m\u2588\u2588\u2588");
printf(FG_WHITE_BG_WHITE"\u2588\u2588"); // White
}
if (i % 2 == 1) {
printf("\x1b[30m\u2588\u2588\u2588");
printf(FG_BLACK_BG_BLACK"\u2588\u2588"); // Black
}
}
if (y % 2 == 1) {
if (i % 2 == 1) {
printf("\x1b[39m\u2588\u2588\u2588");
printf(FG_WHITE_BG_WHITE"\u2588\u2588"); // White
}
if (i % 2 == 0) {
printf("\x1b[30m\u2588\u2588\u2588");
printf(FG_BLACK_BG_BLACK"\u2588\u2588"); // Black
}
}
}
printf("\n");
}
for (int y = 0; y < 8; y++) {
for (int i = 0; i < 8; i++) {
if (y == 1) {
switch (i) {
case 0:
printf(FG_BLACK_BG_136);
printf("\x1b[1;%dH"B_ROOK, 7 * 2 + 1);
printf("\x1b[8;%dH"W_ROOK, 0 * 2 + 1);
printf(FG_BLACK_BG_WHITE);
printf("\x1b[8;%dH"W_ROOK, 7 * 2 + 1);
printf("\x1b[1;%dH"B_ROOK, 0 * 2 + 1);
break;
case 1:
printf(FG_BLACK_BG_136);
printf("\x1b[1;%dH"B_KNIGHT, 1 * 2 + 1);
printf("\x1b[8;%dH"W_KNIGHT, 6 * 2 + 1);
printf(FG_BLACK_BG_WHITE);
printf("\x1b[8;%dH"W_KNIGHT, 1 * 2 + 1);
printf("\x1b[1;%dH"B_KNIGHT, 6 * 2 + 1);
break;
case 2:
printf(FG_BLACK_BG_WHITE);
printf("\x1b[1;%dH"B_BISHOP, 2 * 2 + 1);
printf("\x1b[8;%dH"W_BISHOP, 5 * 2 + 1);
printf(FG_BLACK_BG_136);
printf("\x1b[8;%dH"W_BISHOP, 2 * 2 + 1);
printf("\x1b[1;%dH"B_BISHOP, 5 * 2 + 1);
break;
case 3:
printf(FG_BLACK_BG_136);
printf("\x1b[1;%dH"B_QUEEN, 3 * 2 + 1);
printf("\x1b[8;%dH"W_KING, 4 * 2 + 1);
printf(FG_BLACK_BG_WHITE);
printf("\x1b[8;%dH"W_QUEEN, 3 * 2 + 1);
printf("\x1b[1;%dH"B_KING, 4 * 2 + 1);
break;
}
}
}
}
for (int i = 0; i < 8; i++) {
printf("\x1b[7%dH"W_PAWN, i * 3 + 2);
printf("\x1b[2;%dH"B_PAWN, i * 3 + 2);
if (i % 2 == 0) {
printf(FG_BLACK_BG_WHITE);
printf("\x1b[7;%dH"W_PAWN, i * 2 + 1);
printf(FG_BLACK_BG_136);
printf("\x1b[2;%dH"B_PAWN, i * 2 + 1);
}
if (i % 2 == 1) {
printf(FG_BLACK_BG_136);
printf("\x1b[7;%dH"W_PAWN, i * 2 + 1);
printf(FG_BLACK_BG_WHITE);
printf("\x1b[2;%dH"B_PAWN, i * 2 + 1);
}
}
printf("\x1b[8;%dH"W_ROOK, 0 * 3 + 2);
printf("\x1b[1;%dH"B_ROOK, 0 * 3 + 2);
printf("\x1b[8;%dH"W_ROOK, 7 * 3 + 2);
printf("\x1b[1;%dH"B_ROOK, 7 * 3 + 2);
printf("\x1b[8;%dH"W_KNIGHT, 1 * 3 + 2);
printf("\x1b[1;%dH"B_KNIGHT, 1 * 3 + 2);
printf("\x1b[8;%dH"W_KNIGHT, 6 * 3 + 2);
printf("\x1b[1;%dH"B_KNIGHT, 6 * 3 + 2);
printf("\x1b[8;%dH"W_BISHOP, 2 * 3 + 2);
printf("\x1b[1;%dH"B_BISHOP, 2 * 3 + 2);
printf("\x1b[8;%dH"W_BISHOP, 5 * 3 + 2);
printf("\x1b[1;%dH"B_BISHOP, 5 * 3 + 2);
printf("\x1b[8;%dH"W_QUEEN, 3 * 3 + 2);
printf("\x1b[1;%dH"B_QUEEN, 3 * 3 + 2);
printf("\x1b[8;%dH"W_KING, 4 * 3 + 2);
printf("\x1b[1;%dH"B_KING, 4 * 3 + 2);
/*
*/
/*
printf("\x1b[37m╔═════╦═════╦═════╦═════╦═════╦═════╦═════╦═════╗\n"
"║ ║ ║ ║ ║ ║ ║ ║ ║\n"
@ -138,32 +250,5 @@ int print_tab() {
printf("\x1b[16;%dH"W_KING, 4 * 7 + 4);
printf("\x1b[2;%dH"B_KING, 4 * 7 + 4);
*/
return 0;
}
int main() {
printf("\x1b[2J"); // Clear du terminal
printf("\x1b[H"); // Déplacement du curseur au (0, 0)
print_tab();
printf("\x1b[19;0H"); // Déplacement du curseur juste en dessous du tableau de jeu
return 0;
}
*/