modification de tout l'affichage et de son fonctionnement
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74ed2b075e
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233
main.c
233
main.c
@ -1,41 +1,112 @@
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#include <stdio.h>
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typedef enum {
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EMPTY = 0,
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BLACK_PAWN,
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BLACK_ROOK,
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BLACK_KNIGHT,
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BLACK_BISHOP,
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BLACK_QUEEN,
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BLACK_KING,
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WHITE_PAWN,
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WHITE_ROOK,
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WHITE_KNIGHT,
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WHITE_BISHOP,
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WHITE_QUEEN,
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WHITE_KING
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} Pieces;
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#define W_PAWN "\x1b[39m\u2659"
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#define W_ROOK "\x1b[39m\u2656"
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#define W_KNIGHT "\x1b[39m\u2658"
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#define W_BISHOP "\x1b[39m\u2657"
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#define W_QUEEN "\x1b[39m\u2655"
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#define W_KING "\x1b[39m\u2654"
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#define B_PAWN "\x1b[39m\u265f"
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#define B_ROOK "\x1b[39m\u265c"
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#define B_KNIGHT "\x1b[39m\u265e"
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#define B_BISHOP "\x1b[39m\u265d"
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#define B_QUEEN "\x1b[39m\u265b"
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#define B_KING "\x1b[39m\u265a"
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#define FG_WHITE_BG_WHITE "\x1b[38;5;255;48;5;255m"
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#define FG_136_BG_136 "\x1b[38;5;136;48;5;136m"
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#define FG_DEFAULT_BG_WHITE "\x1b[30;48;5;255m"
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#define FG_DEFAULT_BG_136 "\x1b[30;48;5;136m"
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char* piece_to_str(Pieces piece) {
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switch (piece) {
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case EMPTY: return "\u2588\u2588";
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case BLACK_PAWN: return "\u265f\u2588";
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case BLACK_ROOK: return "\u265c\u2588";
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case BLACK_KNIGHT: return "\u265e\u2588";
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case BLACK_BISHOP: return "\u265d\u2588";
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case BLACK_QUEEN: return "\u265b\u2588";
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case BLACK_KING: return "\u265a\u2588";
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case WHITE_PAWN: return "\u2659\u2588";
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case WHITE_ROOK: return "\u2656\u2588";
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case WHITE_KNIGHT: return "\u2658\u2588";
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case WHITE_BISHOP: return "\u2657\u2588";
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case WHITE_QUEEN: return "\u2655\u2588";
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case WHITE_KING: return "\u2654\u2588";
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}
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}
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int print_tab(Pieces board[8][8]) {
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for (int y = 0; y < 8; ++y) {
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for (int x = 0; x < 8; ++x) {
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if (y % 2 == 0) {
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if (x % 2 == 0) {
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printf(FG_DEFAULT_BG_WHITE"\x1b[%d;%dH%s"FG_WHITE_BG_WHITE"\u2588",y + 1 , x * 2 + 1, piece_to_str(board[y][x]));
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}
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if (x % 2 == 1) {
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printf(FG_DEFAULT_BG_136"\x1b[%d;%dH%s"FG_136_BG_136"\u2588",y + 1 , x * 2 + 1, piece_to_str(board[y][x]));
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}
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}
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if (y % 2 == 1) {
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if (x % 2 == 1) {
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printf(FG_DEFAULT_BG_WHITE"\x1b[%d;%dH%s"FG_WHITE_BG_WHITE"\u2588",y + 1 , x * 2 + 1, piece_to_str(board[y][x]));
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}
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if (x % 2 == 0) {
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printf(FG_DEFAULT_BG_136"\x1b[%d;%dH%s"FG_136_BG_136"\u2588",y + 1 , x * 2 + 1, piece_to_str(board[y][x]));
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}
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}
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}
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}
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return 0;
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}
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int main() {
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Pieces board[8][8] = {
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{BLACK_ROOK, BLACK_KNIGHT, BLACK_BISHOP, BLACK_QUEEN, BLACK_KING, BLACK_BISHOP, BLACK_KNIGHT, BLACK_ROOK},
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{BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN},
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{EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY},
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{EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY},
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{EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY},
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{EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY},
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{WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN},
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{WHITE_ROOK, WHITE_KNIGHT, WHITE_BISHOP, WHITE_QUEEN, WHITE_KING, WHITE_BISHOP, WHITE_KNIGHT, WHITE_ROOK}
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};
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printf("\x1b[2J"); // Clear du terminal
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printf("\x1b[H"); // Déplacement du curseur au (0, 0)
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print_tab(board);
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printf("\x1b[10;0H"); // Déplacement du curseur juste en dessous du tableau de jeu
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return 0;
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}
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int print_tab() {
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/*
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for (int y = 0; y < 8; y++) {
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for (int i = 0; i < 8; i++) {
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if (y % 2 == 0) {
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if (i % 2 == 0) {
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printf("\x1b[39m\u2588\u2588\u2588");
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printf(FG_WHITE_BG_WHITE"\u2588\u2588"); // White
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}
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if (i % 2 == 1) {
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printf("\x1b[30m\u2588\u2588\u2588");
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printf(FG_BLACK_BG_BLACK"\u2588\u2588"); // Black
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}
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}
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if (y % 2 == 1) {
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if (i % 2 == 1) {
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printf("\x1b[39m\u2588\u2588\u2588");
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printf(FG_WHITE_BG_WHITE"\u2588\u2588"); // White
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}
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if (i % 2 == 0) {
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printf("\x1b[30m\u2588\u2588\u2588");
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printf(FG_BLACK_BG_BLACK"\u2588\u2588"); // Black
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}
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}
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}
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@ -43,42 +114,83 @@ int print_tab() {
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}
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for (int y = 0; y < 8; y++) {
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for (int i = 0; i < 8; i++) {
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printf("\x1b[7%dH"W_PAWN, i * 3 + 2);
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printf("\x1b[2;%dH"B_PAWN, i * 3 + 2);
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if (y == 1) {
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switch (i) {
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case 0:
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printf(FG_BLACK_BG_136);
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printf("\x1b[1;%dH"B_ROOK, 7 * 2 + 1);
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printf("\x1b[8;%dH"W_ROOK, 0 * 2 + 1);
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printf(FG_BLACK_BG_WHITE);
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printf("\x1b[8;%dH"W_ROOK, 7 * 2 + 1);
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printf("\x1b[1;%dH"B_ROOK, 0 * 2 + 1);
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break;
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case 1:
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printf(FG_BLACK_BG_136);
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printf("\x1b[1;%dH"B_KNIGHT, 1 * 2 + 1);
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printf("\x1b[8;%dH"W_KNIGHT, 6 * 2 + 1);
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printf(FG_BLACK_BG_WHITE);
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printf("\x1b[8;%dH"W_KNIGHT, 1 * 2 + 1);
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printf("\x1b[1;%dH"B_KNIGHT, 6 * 2 + 1);
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break;
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case 2:
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printf(FG_BLACK_BG_WHITE);
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printf("\x1b[1;%dH"B_BISHOP, 2 * 2 + 1);
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printf("\x1b[8;%dH"W_BISHOP, 5 * 2 + 1);
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printf(FG_BLACK_BG_136);
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printf("\x1b[8;%dH"W_BISHOP, 2 * 2 + 1);
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printf("\x1b[1;%dH"B_BISHOP, 5 * 2 + 1);
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break;
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case 3:
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printf(FG_BLACK_BG_136);
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printf("\x1b[1;%dH"B_QUEEN, 3 * 2 + 1);
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printf("\x1b[8;%dH"W_KING, 4 * 2 + 1);
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printf(FG_BLACK_BG_WHITE);
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printf("\x1b[8;%dH"W_QUEEN, 3 * 2 + 1);
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printf("\x1b[1;%dH"B_KING, 4 * 2 + 1);
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break;
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}
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}
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}
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}
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for (int i = 0; i < 8; i++) {
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if (i % 2 == 0) {
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printf(FG_BLACK_BG_WHITE);
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printf("\x1b[7;%dH"W_PAWN, i * 2 + 1);
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printf(FG_BLACK_BG_136);
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printf("\x1b[2;%dH"B_PAWN, i * 2 + 1);
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}
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if (i % 2 == 1) {
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printf(FG_BLACK_BG_136);
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printf("\x1b[7;%dH"W_PAWN, i * 2 + 1);
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printf(FG_BLACK_BG_WHITE);
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printf("\x1b[2;%dH"B_PAWN, i * 2 + 1);
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}
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}
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printf("\x1b[8;%dH"W_ROOK, 0 * 3 + 2);
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printf("\x1b[1;%dH"B_ROOK, 0 * 3 + 2);
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printf("\x1b[8;%dH"W_ROOK, 7 * 3 + 2);
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printf("\x1b[1;%dH"B_ROOK, 7 * 3 + 2);
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printf("\x1b[8;%dH"W_KNIGHT, 1 * 3 + 2);
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printf("\x1b[1;%dH"B_KNIGHT, 1 * 3 + 2);
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printf("\x1b[8;%dH"W_KNIGHT, 6 * 3 + 2);
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printf("\x1b[1;%dH"B_KNIGHT, 6 * 3 + 2);
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printf("\x1b[8;%dH"W_BISHOP, 2 * 3 + 2);
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printf("\x1b[1;%dH"B_BISHOP, 2 * 3 + 2);
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printf("\x1b[8;%dH"W_BISHOP, 5 * 3 + 2);
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printf("\x1b[1;%dH"B_BISHOP, 5 * 3 + 2);
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printf("\x1b[8;%dH"W_QUEEN, 3 * 3 + 2);
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printf("\x1b[1;%dH"B_QUEEN, 3 * 3 + 2);
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printf("\x1b[8;%dH"W_KING, 4 * 3 + 2);
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printf("\x1b[1;%dH"B_KING, 4 * 3 + 2);
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/*
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███ ███ ███ ███ ███ ███ ███ ███
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███ ███ ███ ███ ███ ███ ███ ███
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███ ███ ███ ███ ███ ███ ███ ███
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███ ███ ███ ███ ███ ███ ███ ███
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███ ███ ███ ███ ███ ███ ███ ███
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███ ███ ███ ███ ███ ███ ███ ███
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███ ███ ███ ███ ███ ███ ███ ███
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███ ███ ███ ███ ███ ███ ███ ███
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*/
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/*
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███ ███ ███ ███ ███ ███ ███ ███
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███ ███ ███ ███ ███ ███ ███ ███
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███ ███ ███ ███ ███ ███ ███ ███
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███ ███ ███ ███ ███ ███ ███ ███
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███ ███ ███ ███ ███ ███ ███ ███
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███ ███ ███ ███ ███ ███ ███ ███
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███ ███ ███ ███ ███ ███ ███ ███
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███ ███ ███ ███ ███ ███ ███ ███
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printf("\x1b[37m╔═════╦═════╦═════╦═════╦═════╦═════╦═════╦═════╗\n"
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"║ ║ ║ ║ ║ ║ ║ ║ ║\n"
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@ -140,30 +252,3 @@ int print_tab() {
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*/
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return 0;
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}
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int main() {
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printf("\x1b[2J"); // Clear du terminal
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printf("\x1b[H"); // Déplacement du curseur au (0, 0)
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print_tab();
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printf("\x1b[19;0H"); // Déplacement du curseur juste en dessous du tableau de jeu
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return 0;
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}
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