correction du bug de couleur du bg quand on change de piece

This commit is contained in:
Albert Braimi 2025-06-18 09:58:15 +02:00
parent 996fa89a7c
commit 2b838ff44a

136
main.c
View File

@ -69,16 +69,15 @@ int piece_color_to_int(Pieces piece) {
}
Pieces board[8][8] = {
{BLACK_ROOK, BLACK_KNIGHT, BLACK_BISHOP, BLACK_QUEEN, BLACK_KING, BLACK_BISHOP, BLACK_KNIGHT, BLACK_ROOK},
{BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN},
{EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY},
{EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY},
{EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY},
{EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY},
{WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN},
{WHITE_ROOK, WHITE_KNIGHT, WHITE_BISHOP, WHITE_QUEEN, WHITE_KING, WHITE_BISHOP, WHITE_KNIGHT, WHITE_ROOK}
{BLACK_ROOK, EMPTY, BLACK_BISHOP, EMPTY, EMPTY, BLACK_ROOK, BLACK_KING, EMPTY},
{BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, EMPTY, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN},
{EMPTY, BLACK_KNIGHT, EMPTY, BLACK_PAWN, EMPTY, EMPTY, EMPTY, EMPTY},
{EMPTY, EMPTY, EMPTY, EMPTY, WHITE_PAWN, BLACK_KNIGHT, EMPTY, EMPTY},
{EMPTY, EMPTY, WHITE_BISHOP, WHITE_PAWN, EMPTY, EMPTY, EMPTY, EMPTY},
{EMPTY, EMPTY, WHITE_KNIGHT, EMPTY, EMPTY, WHITE_KNIGHT, EMPTY, EMPTY},
{WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, EMPTY, EMPTY, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN},
{WHITE_ROOK, EMPTY, EMPTY, WHITE_QUEEN, EMPTY, WHITE_ROOK, WHITE_KING, EMPTY}
};
int piece_color[8][8];
int x = 0;
int y = 7;
@ -88,7 +87,7 @@ bool player_track = true;
//////////////////////////////////////////
int print_tab() {
void print_tab() {
for (int y = 0; y < 8; ++y) {
for (int x = 0; x < 8; ++x) {
if (y % 2 == 0) {
@ -108,16 +107,16 @@ int print_tab() {
}
}
}
printf("\n");
}
printf("\x1b[39;49m");
return 0;
printf("\x1b[0m");
}
void tile_selection() {
if (y % 2 == 1) {
if (x % 2 == 0) {
printf(FG_DEFAULT_BG_WHITE"\x1b[%d;%dH%s", y - y_direction + 1 , (x - x_direction) * 2 + 1, piece_to_str(board[y - y_direction][x-x_direction]));
printf(FG_DEFAULT_BG_WHITE"\x1b[%d;%dH%s", y - y_direction + 1 , (x - x_direction) * 2 + 1, piece_to_str(board[y - y_direction][x - x_direction]));
}
if (x % 2 == 1) {
printf(FG_DEFAULT_BG_136"\x1b[%d;%dH%s", y - y_direction + 1 , (x - x_direction) * 2 + 1, piece_to_str(board[y - y_direction][x - x_direction]));
@ -163,10 +162,71 @@ void controls() {
switch (input) {
case 104: // h
if (x > 0) {
for (int i = x; i > 0; --i) {
x--;
x_direction--;
if (piece_color[y][x] == 1 || piece_color[y][x] == 2) {
break;
}
}
}
else {
x = 7;
x_direction = 7;
tile_selection();
x_direction = 0;
for (int i = x; i > 0; --i) {
if (piece_color[y][x] == 1 || piece_color[y][x] == 2) {
break;
}
x--;
x_direction--;
}
}
tile_selection();
break;
case 106: // j
if (y < 7) {
for (int i = y; i < 7; ++i) {
y++;
y_direction++;
if (piece_color[y][x] == 1 || piece_color[y][x] == 2) {
break;
}
}
}
else {
y = 0;
y_direction = -7;
tile_selection();
y_direction = 0;
for (int i = y; i < 7; ++i) {
if (piece_color[y][x] == 1 || piece_color[y][x] == 2) {
break;
}
y++;
y_direction++;
}
}
tile_selection();
break;
case 107: // k
if (y >= 0) {
for (int i = y; i < 8; ++i) {
if (y > 0) {
for (int i = y; i > 0; --i) {
y--;
y_direction--;
if (piece_color[y][x] == 1 || piece_color[y][x] == 2) {
break;
}
}
}
else {
y = 7;
y_direction = 7;
tile_selection();
y_direction = 0;
for (int i = y; i > 0; --i) {
if (piece_color[y][x] == 1 || piece_color[y][x] == 2) {
break;
}
@ -174,12 +234,33 @@ void controls() {
y_direction--;
}
}
tile_selection();
break;
case 108: // l
if (x < 7) {
for (int i = x; i < 7; ++i) {
x++;
x_direction++;
if (piece_color[y][x] == 1 || piece_color[y][x] == 2) {
break;
}
}
}
else {
y = 7;
y_direction = 1;
x = 0;
x_direction = -7;
tile_selection();
x_direction = 0;
for (int i = x; i < 7; ++i) {
if (piece_color[y][x] == 1 || piece_color[y][x] == 2) {
break;
}
x++;
x_direction++;
}
}
tile_selection();
case 108: // l
break;
case 13: // enter
@ -190,16 +271,21 @@ void controls() {
exit(0);
default: break;
}
fflush(stdout);
}
}
int main() {
const struct termios old_termios;
tcsetattr(STDIN_FILENO, TCSANOW, &old_termios);
struct termios t_old, t_new;
tcgetattr(STDIN_FILENO, &t_old);
t_new = t_old;
t_new.c_lflag &= ~(ICANON | ECHO);
tcsetattr(STDIN_FILENO, TCSANOW, &t_new);
setbuf(stdout, NULL);
setlocale(LC_ALL, "en_US.UTF-8");
printf("\n");
printf("\x1b[H");
printf("\x1b[H\x1b[J");
printf("\x1b[?25l");
for (int y = 0; y < 8; ++y) {
@ -213,11 +299,9 @@ int main() {
controls();
getchar();
printf("\x1b[0m");
printf("\x1b[10;0H");
tcsetattr(STDIN_FILENO, TCSANOW, &t_old);
return 0;
}